Heroes make use of special attack moves that deal devastating damage.Īll the while, my bases are cranking out more recruits who plug gaps and secure depots. Units can also be upgraded during each mission. Engineers can become bombardiers, simply by picking up the abandoned weapons of enemies. Squads are usefully pliant to my particular needs. I scavenge resource dumps and downed enemy units to boost production, so that I can defend my gains while probing deeper into enemy territory. My squads are thinly stretched as I attempt to create a cordon around my core resource depots and my home base. The mission, which I played several times, has that busy feel of battlefield management, in which I’m constantly putting out fires. Success can only be achieved through the classic RTS route of building bases securing resources (in this case, iron, and oil) producing squads expanding terrain and finally overwhelming a diminished enemy. In one campaign mission, I play as a Polania freedom fighter who leads an attack on a Rusviet railway depot. Hero units are also available, which serve as vehicles for a narrative campaign that covers a trio of warring nations, based largely on Germany, Poland, and Russia. Iron Harvest embraces the grim, doughty reality of attrition warfare with a variety of human squads, who fulfill appropriate class functions, such as engineer, bombardiers, and riflers. The mechs brings movement to a conflict that is generally remembered as being mired in stasis. These wheezing brutes are expensive units that give the historical setting enough of a punch to overcome WWI’s inherent gaming limitations. Rozalski’s WWI-style central Europe includes hulking, diesel-punk mechs. It’s a squad-based mission game in which I must make use of cover, approach, feint, and subterfuge in order to overwhelm my enemies. But Iron Harvest’s use of movement, unit-variety, and light fantasy elements elevates the experience beyond static trench warfare. King Art Games’ overhead-view combat game is very much in the mode of the Company of Heroes series, which was set in the ostensibly more kinetic arenas of World War II. It’s the same quasi-central European agrarian-industrial universe that serves as the foundation for the well-loved board game Scythe. Iron Harvest is a real-time strategy game that attempts the same clever trick as the movie 1917, which is to disinter the drama of WWI era trenches, and to find entertainment in a muddy world of machine guns, barbed wire, and sandbags.īased on the fictional world of 1920+, created by Polish artist Jakub Rozalski.
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